Serious games

Rotbeesten?!

Rotbeesten?! (RottenBeasts?!) Is a game designed in collaboration with the forensic ambulant health care facility of Fivoor. The game is developed as part of a research project where the effectiveness of a card game was compared to a visual lecture. The goal of the game was to help workers of Fivoor discover their own preferences and skills surrounding Forensic Vigilance.

P-Cube

The P-cube Policy game aims to help students in learning how decisions in the public sphere are taken and therefore which kind of decisional strategies policy entrepreneurs can employ. Students are presented different cases where they have to make decisions on how to tackle the issue by choosing between various policy strategies.

Geovania

Geovania game is an educational tool. This game is developed as part of the Erasmus+ project “The Geopolitics of Renewables Simulation”. This game is a hybrid game, making use of both digital and analog elements. It is developed to play in a classroom setting, but it can also be played online with the use of video chat applications.

Grensmaas

During the Grensmaas project data will be collected no the preferences of people between comunal and private measures against floods as well as their change in attitutde based on flood experience. The Gamelab developed two games to do this.

Maritime Business Game

Jeroen Pruyn had designed the Maritime Buisness Game as part of his PhD. The game is used during several courses at the TU Delft and outside. The Gamelab was asked to develop a new design for the game and reconvigure the website to make it easier for new facilitators to facilitate the game.

Infrarium

Forty-five minutes of stress in a sea container that has been transformed into an infrarium filled with physical and mental challenges. How do you go about laying energy cables without disrupting industry or energy suppliers? How can you work with others in a small space filled with smoke, flashing lights and incessant noise? What effect do stress and emotions have on decision-making?

Cards for Biosafety

Cards for Biosafety is a serious card game for junior biotechnology researchers. By playing the game, the junior researchers will learn about safety and security risks and measures of biotechnology projects in different situations.

Luistermutant

Bevrijd de Luistermutant’ (‘Save the listening mutant’) is a short webgame made for smartphones as part of the Luistermutant theater show, which in turn is part of the interdisciplinary research project GAMPSISS. The game was made to be part of the show as one of the multimedia elements but also served a purpose as research tool for Annebeth Erdbrink. The goal of the game is to let people experience how they listen: are they practical listeners? Or do they show interest in others?

SamenSlimOpen

Samen Slim Open is an online tool that allows users to see how a virus might spread through a restaurant. During a workshop, users build a restaurant in the web application. They determine the guests, staff members and measures taken. The app simulates the restaurant and presents the outcomes to the user.

Relasticity

RElastiCity: an urban resilience game is a print-and-play card game for students to learn about the topic of urban resilience. The game has been developed as part of the 4TU Open Education Resources SURF project, which is an open and online educational resource project on Urban Resilience. Teachers can use this game as part of their Urban Resilience curriculum to help students in creating understanding in the urban resilience system.