Destination - The Hague

TBM developed a gaming session for the The Hague municipality about future mobility

Nowadays, more and more people are attracted to live, work, and recreate in urban areas. This leads to a high demand for urban infrastructures. The city of The Hague with its old city centre, a coast line and important institutions, employers, and recreational offers, puts a lot of effort in the accessibility of the inner city. To make sure that The Hague will stay an open and accessible city in the future, when even more traffic and more modalities of traffic will enter the city, the department of traffic management of the city of the Hague asked the support of researchers and game designers at TBM and CiTG.

Under the lead of Heide Lukosch (PA) and Simon Tiemersma (Gamelab), TPM and serious game developer The Barn developed a board game called “Destination – The Hague” that addresses the concept of ‘future mobility’. A full-day game session was focused on the main question of how mobility in cities would evolve and what the future of urban mobility could be.  

During the session, employees of the municipality of The Hague explored various future scenarios. They gained awareness and a clear understanding of the consequences of highly feasible mobility measures for the city of The Hague, by placing, managing and redirecting several traffic flows on a map of the city. Complementarily to the game, Professor of Transport Modelling Bart van Arem, director of the TU Delft Transport Institute, gave an inspiring lecture on self-driving vehicles; on the status of the technology of self-driving vehicles and also on the ethics of machine intelligence, such as self-driving cars. The lecture was used as further input to the game, where self-driving vehicles were also introduced in later levels.

Around 30 players participated in a very successful game session, which is currently evaluated on game experience and engagement. The game concept also offers the opportunity for redevelopment to meet the needs of different target groups and other infrastructure situations.