A serious game to learn CPR

In the past half year, the TBM Gamelab created a serious game for high school students to learn the theory of emergency CPR. The game is commissioned by the Hartstichting, who want to test whether the game could replace part of the physical CPR course.

The TU Delft is developing the game, but also a partner in this to do research in the workings of serious games for health. How do serious games like these perform and which level of realism is needed? The game will be launched on September 1, 2016, after it is tested on several schools.