The game GO2Zero simulates a transition process towards sustainable energy. Multiple players, divided over different roles need to take actions to reduce energy consumption, increase sustainable production and make the district CO2 free. The players have the role of residents (tenants or home owners), the municipality, the grid operator, contractors...
Last month at the GALA conference for serious gaming at Utrecht, our game Held won the European Serious game Award in the category Academic! All developers and those involved are really happy and proud with this prize. A small team was at the conference to receive the award and celebrate.
Held is a mobile training game for secon...
TBM developed a gaming session for the The Hague municipality about future mobility
Nowadays, more and more people are attracted to live, work, and recreate in urban areas. This leads to a high demand for urban infrastructures. The city of The Hague with its old city centre, a coast line and important institutions, employers, and recreational offers, puts a lot of effort in the accessibility of the inner city. To make sure that The Hague will stay an open and accessible city in the future,...
Communication about container terminal disruptions
This summer the gamelab developed a training game for container terminal employees about disruptions, as part of the SAILOR project, funded by TKI Dinalog. In this online game, the player can choose to play as a controller, a berth and vessel Planner or as a sales representative. During several rounds, a disruption takes place on the container terminal. The goal of the game is to communicate the right information around the disruption to t...
For researcher Abby Onencan the gamelab created an online resources tracking system for the game Nzoia We Share It. The game was played by government officials of County Governments of Kenya. The game concerns distribution and trade of local resources and investment in sustainable solutions. Using the web-based system, the players could focus on the decisions instead of dealing with many different tokens and finances, so the game could be played quicker and more efficient. For resea...
Our serious game Held, made for the Hartstichting, is nominated in the category 'Best Serious Game' in the Dutch Game Awards! This is of course good news and although the competition is fierce, we will hope for the award itself. The ceremony is on september 27th 2016, which is on the same day as the Indigo event. On this event Olivier Hokke and Simon Tiemersma will present Held at a stand, so come by and visit us at the Vredenburg in Utrecht.
Devising solutions for efficient container transport from the Maasvlakte. That is the aim of the Rail Cargo Challenge, a serious board game which has been developed by the TU Delft gamelab, game builder The Barn, ProRail and TNO. The first play session was on March 30, 2016.
With the commissioning of new terminals on the Maasvlakte, shippers and shipping companies get more options to transport their container cargo through the port of Rotterdam. Container loads will probably become more fr...
From September to November 2015, the gamelab helped creating the game Meter for Meter (Meter voor Meter) to assess the effects of introducing of removing certificates in the Netherlands. This board game was commissioned by Platform31 and developed together with Procap.
In 2014 around 17% of the office surfaces were empty, which represents 14,3 million m2 of empty areas. Empty offices leads to deterioration of the public space and an unhealthy market for office buildings. A new policy inst...
Nowadays, we are facing on-going threats of attacks, especially in public spaces, representing vital values of western society. The Dutch police aims at being well-prepared towards such uncertain and dangerous situations. TBM research and development supported them in their endeavour towards a safer society with the At The Scene 2 project. Within this project, the TU Delft gamelab created a new training level and scenario for the Dutch police in corporation with The Barn (www.thebarngames.nl)...
In the past half year, the TBM Gamelab created a serious game for high school students to learn the theory of emergency CPR. The game is commissioned by the Hartstichting, who want to test whether the game could replace part of the physical CPR course.
The TU Delft is developing the game, but also a partner in this to do research in the workings of serious games for health. How do serious games like these perform and which level of realism is needed? The game will be launched on Septem...
Heide Lukosch (section Policy Analysis) has been appointed member of the scientific advisory board of the Swiss Austrian German Simulation and Gaming Association (SAGSAGA).
She was elected, together with the international gaming experts Claudia Schmitz, Andrea Frank, Rolf Nohr, Detlef Dechant, Thomas Eberle , and Willy Kriz, at the SAGSAGA general meeting in Stuttgart on 17 June, 2015. The main purpose of the scientific board is to generate long-term vision and initiatives for SAGSAGA,...
The first deadline to sign up for 2014 ISAGA Summer School on game design is approaching! Participants who sign up before May, 30th, 2014 will profit from an reduced early bird rate!
The ISAGA (International Simulation and Gaming Association) summer school offers participants the opportunity to learn about the design and use of simulations and games to support amongst others learning, decision taking, policy design, and change management. Experts from all over the world will contribute to ...
The Maritime Spatial Planning Challenge 2050 – North Sea edition which will be held on 6 and 7 March 2014 in Delft in the Netherlands.
The Maritime Spatial Planning (MSP) Challenge 2050 is an interactive multiplayer serious game that gives maritime spatial planners insight in the diverse challenges of sustainable planning of human activities in the marine and coastal ecosystem. The game challenges you to think big, think long term and think systems. The game builds upon the MSP ...
I will be speaking on our new work on ‘Principles of Serious Game Play’ and other work at:
1. the 3rd International Conference on Serious Games and Applications for Health, SeGAH 2014, to be held in Rio de Janeiro, Brazil, from May 14-16, 2014. http://www.ipca.pt/segah2014/
2. third edition of the SGSC from 23 – 24 May 2014 at the Kintex Convention Centre in South Korea. http://www.seriousgamesconference.org/
This year, TBM will host the Summerschool of the International Simulation and Gaming Association (ISAGA). This year’s edition will provide an interactive experience for about 30-40 international participants under the theme “Games for Governance and Participation”. Experts from all over the world will support the Summerschool with interactive sessions on game design, and participants will actively learn about game design in guided exercises. You can find more informatio...
Workshop on “Serious Games applied to Safety, Crisis Management and Security” in the context of the 11th International Multidisciplinary Modeling & Simulation Multi-Conference which will be held in Bordeaux, France onSeptember 22-24, 2014. Please distribute the Call for Paper to your colleagues and contacts. We hope to see you in Bordeaux next September.
Join the 2nd GALA Summer School on Serious Games at the Tampere University of Technology, Pori department, Finland in July 21-25, 2014! • A jam-packed and active ve-day event. More info on: academy.seriousgamessociety.org
“Havgruppen” under The Nordic Council of Ministers is once again inviting participants to a groundbreaking workshop with the aim of establishing a common understanding of the ecosystem approach of the application and administration of the Nordic seas.
At the workshop, participants will be able to test the theory in practice by role-playing MSP Challenge 2012. The game is developed by Delft University and the Dutch Ministry of Infrastructure as well as the Environment...